Friday, January 23, 2009
Don't snag your ball on the spikes in Scriball - Time Waster
As with a lot of good Time Wasters, the concept behind Scriball isn't rocket surgery (to quote Don Cherry). Your goal is the green circle, and your mission is to guide the yellow ball onto it.
Things are complicated ever-so-slightly by your means of locomotion. You've got two ways to make the ball move: click to jump or draw a line by dragging your mouse.
See how long the line is in the screenshot? That's about all you get to work with. Imagine guiding the yellow ball by dragging around an overcooked spaghetti noodle two inches long, and you have the general idea. Getting the hang of Scriball's physics can be a wee bit frustrating, but it doesn't spoil the fun.
I'm sure you can guess from looking, but here's a quick PSA: just like in real life, keep your ball away from the spiky things. They'll make your ball explode.
[Via: Download Squad ]